Notable Elements:
- Horizon Forbidden West’s main mechanic is interesting, but its application is restricted because players can only operate machines for a short period of time and because most machines, like mounts, cannot be summoned.
- The main mechanic can be improved in the sequel by implementing a Pokemon-like function that lets players summon and collect machines whenever they want for help and fighting.
- By including such a feature, the Horizon franchise will get an intriguing new dimension and the underlying mechanic will become more flexible by giving players their own friends.
Guerrilla’s Horizon franchise has grown to be one of PlayStation’s most notable products in recent years. After the fall, Horizon Zero Dawn brought players to a distinct environment they would never want to leave, and Horizon Forbidden West has essentially enhanced every element to produce a genuinely remarkable experience. The next installment in this series, which is probably coming soon, is now much anticipated by fans. The sequel should prioritize telling another amazing story, but it also needs to embrace one important element: Machine Companions.
Players in Horizon Forbidden West can take control of machines by overriding them and directing them to do as they choose. While some will be protectors, others will function as mounts. Players can manipulate these devices, which is a nice element, although it feels a little too constrained. Some overridden machines only interact with players temporarily, although players can call their mounts from anywhere. Nothing more can be done because soon the machines will become hostile once more. It’s also a real shame that most computers cannot be called forth like mounts.
The Concept May Reach New Heights with Horizon Forbidden West’s Sequel
It might be necessary to do some work on Horizon Forbidden West’s overriding mechanic.
Players will be able to override certain machines as soon as they find Horizon Forbidden West. There are forty-three distinct machines in all, with 38 having override capabilities. Players must prepare the override and finish the related Cauldron in order to unlock this power. They can then use these machines to take over whenever they want after this is finished.
Overriding machines feels shockingly limiting even though it can be a lot of fun. While players can call upon their rides at any location, other overridden machines interact with players only momentarily. Nothing more can be done because soon the machines will become hostile once more. That is unfortunate because they cannot be called upon like mounts.
Guerrilla’s Zero Dawn overriding mechanic may have been slightly enhanced by Horizon Forbidden West, but it can still be improved. This function is time-limited, so users can’t just build their own little army of robots or mount different kinds of robots. However, if Guerrilla chooses to fully adopt this idea, then everything might change. The sequel should concentrate on telling another amazing story, but it might also benefit from adding a new mechanism akin to Pokemon’s Pokeballs.
Accepting the Pokeball Feature for Genuine Overriding Improvement:
Players should be able to really collect machines for later usage in the next Horizon game. The game takes place in a universe where AI clouds exist, the old world has fallen, and a plethora of futuristic technologies lie in wait to be discovered. Thus, a system such as Pokeballs doesn’t seem all that odd. It won’t be too hard for Guerrilla to modify it so that it fits inside the Horizon canon.
Players should be able to smash machines into the Pokeball storage system as soon as they override them. Then, they ought to be able to summon them at any time for assistance during combat. In order to keep their mounts accessible, they may also store them using this capability. Furthermore, every machine might have a unique type or mechanism that encourages players to gather them all.
Even while, if done poorly, such a feature can come off as gimmicky, it could give the developing series a fresh, intriguing dimension. In addition to increasing the versatility of the overriding mechanic, enabling players to gather their preferred machines whenever they want to utilize them in combat may ultimately prove to be a great approach to provide players with their own machine companions in the end.